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Roadmap and Updates!

-ROADMAP-

For those of you who are eager to see what’ll be arriving in the coming
months for Furious Seas we’ve published our RoadMap on Canny.
- Check it out!

Looks for the following features in the coming months:

  • Survival Mode
  • The Conclusion of the Campaign Against the Crimson Bandits and Captain Ruin
  • Improved Ship Destruction
  • More Environment and Object Interactivity
  • More Playable Ships
  • Even More!

-UPDATES-

We’ve also been hard at work updating the game with the following fixes:

JULY 24th

    New Additions
  • Added steering wheel decoration to help identifying its center spoke (Xebec ship). Adjustments
  • In game player hands better match real-world player hand position. Bug Fixes
  • Fixed environmental water reflections.
  • Fixed hang when canceling level load after grabbing Demon Sisters' poster.

JULY 21st

    New Additions
  • New difficulty selection option with additional Easy and Hard difficulty levels.
  • Added a "Thanks for Playing" screen at the end of the Early Access Campaign.
  • Tails now has dialogue the first time he uses naval mines.
  • Cannon crew on the sloop will now announce when the player is low on health. Adjustments
  • Pause menu background is now grey in color.
  • Improvements to audio quality of cannon crew speech.
  • Difficulty adjustments for the first part of the Demon Sisters chapter. Bug Fixes
  • Fix for an issue where Demon Sisters could get stuck against an island.
  • Fix for issue where player sails are lowered upon respawning.
  • Fix for missing collision around island rocks in the game.
  • Fixed slight steering issues that could result during height calibration.
  • Fix for issue where player would warp backwards after respawning or when stopping their ship.
  • Fixed auto-calibration player height adjustment.