
As of now, the full launch version of Kilcount is playable! Please look forward to its official launch on June 15th. Note that if you have a pre-release version, any previous save may not be able to "catch up" on some of the features. I apologize for any inconvenience.
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Version 1.01 Changes
"Social" Tab - Added a rolodex of sorts that contains information on everyone you've met on the ship! Easy to use to brush up on where each character is, and what they want from you.
Better Interactables - Smoothed out the rough edges on direction-based interaction with objects and people, as well as updated title cards, which can be dismissed with the arrow keys!
Light Tutorial - A sheet of paper in your room's treasure chest now gives you a brief rundown on how to access important functions, like audio and control options, as well as saving and accessing your inventory! None of these things are necessary to complete the game, but they may improve your experience.
Baseline Ending Rewrite - Thanks to the power of analytics, it has become apparent that a larger number of people than expected may be observing the baseline ending. As such, it has been rewritten to fit more in line with the rest of the 5 total endings.
Secrets - Added one new secret, bringing the grand total up to zero. Please do not be on the lookout for a new room, or the new audio track associated with it! They don't exist, I promise!
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And that about covers it. I plan to monitor the Steam Community page closely after launch, so please feel free to voice your complaints or suggestions!
I'd like to take this opportunity to thank all of the testers who helped me fix and tweak the game, as well as every Steam Curator, reviewer and content creator who took an interest in this project.
All the best,
Beatrice
