
Season's Greetings!
The weather is changing, the sweaters are coming out of the closets, the cocoa is coming out of the cupboard, and everyone knows what that means: it's time to stockpile games for the coming winter.
You would not believe what a year I've had! Developing Kilcount has changed my life for the better in so many ways. I want to extend my warmest thanks to everyone who supported the game, and especially to those who spent their hard-earned money on it. It didn't take very long for the game to recover its tiny development cost. I'm still shocked! This was my first attempt as a developer (and it shows!) and the positive reception has been very gratifying. I've come to the decision that breaking even is enough. I don't want to endlessly market this game, and I don't want to think of my bankbook when I think of this experience. So I'm cutting the cord and making it free.
What does this mean for current owners of Kilcount?
- Nothing changes! I sincerely appreciate your support and hope you enjoyed playing it. Supporting tiny indie games makes a huge difference, please keep doing that!
What does this mean for future owners of Kilcount?
- Everything changes! The game will be free from Friday, November 9th, 2018 until approximately the day of the heat death of the universe.
Will Kilcount feature microtransactions or monetization of any kind?
- Not now, not ever!
When the game has officially transitioned to Free-to-Play, I'll post a follow-up announcement. If you have any questions, concerns, comments or quibbles, please feel free to post on the discussion board or email me at "[email protected]"
Good Health and Fortune to All,
Beatrice
