An update for Xenogrove has been released.
USER EXPERIENCE:
Many changes have been made to make the game more straightforward and less confusing. Examples of the kinds of changes made:
-When rescuing villagers, your score for that dungeon now increases at that moment instead of being tallied when you finish the dungeon (which meant dying would essentially undo the villagers you'd saved)
-The "Continue" button on the main menu will search the save files to make sure it always loads the most recent save file (in terms of real-world date and time)
-The Continue Button is greyed out if you haven't actually started the game yet (so only "New Game" is available)
-Certain confusing areas in the overworld and have been streamlined to make it easier to understand how to get somewhere or new paths to those places have been opened up
-It should no longer be possible to die in the tutorial
-You should always respawn near the portal to the dungeon you died in
USER INTERFACE:
There has been a major pass on polishing up the User Interface to be more complete and cohesive feeling. The Weapon Assembly and Dismantling screens in particular have been reworked to be easier to read and more visually appealing.
A credits sequence has been added after the final cutscene.
WORLD EXPANSION:
A new area of expanded wilderness has been added to the western pass between the Lake and Lava towns.
Unreachable areas that serve as background details have been added all around the overworld.
As always, let us know how it is in the comments below.
See you out there!
-Jon Sayer
Systems Developer
