What's good, Climbers? It's been a while, but we're working to return to a more stable update schedule.

We've got some real good stuff cooking, including some high-caliber fixes! Here's what you'll be able to savor in this update...
Changes:
- Enemies blow up when they touch the fog planes in levels
- Hands no longer buzz or show the grab outline when you're prevented from grabbing things (such as when you're dead)
- Crumbling holds flicker as they respawn out of the wall
- Adjusted the layout of the difficulty mods bubble
- Adjusted some walls in Doombot Crusade to make learning about the fall projection system easier
- Made some pickup challenges in Treacherous Trek and Perilous Productions easier
- Ghost racing defaults to Local instead of Off (still defaults to Off in Arcade version)
- Halved force required to smash energy cores in the final boss fight
Fixes:
- Level times should properly submit to the global leaderboard (sorry about that one!)
- Regardless of the Ghost Racing setting, your ghost becomes the new global ghost if you beat the global best time for a level
- Setting Ghost Racing to Off now actually works!
- Bonus room coins can no longer be grabbed after the timer runs out
- Plaque spins to the proper location on the leaderboard when you confirm your initials
- Adjusted walls in Zappy Zoom so a bee no longer clips into them
- Fixed a bug with Gearheart's audio in the final boss fight
- Fixed a bug where you could grab the Confirm orb in the leaderboard bubble multiple times in a row for a wonky result
Additionally, we are aware of an issue preventing global ghost racing, and we are working on it! ːsteamhappyː
See you all at the next update!

