Hello all,
I'm pleased to announce that our first post-launch update is now live!
This update focuses on improving golfer AI, making your resort guests much smarter! We have also added vending machines, a new way to make money, with guests buying food and drink.

2nd August Full Patch Notes
- Vending machines
- Modified AI spawning for playing golf to be based on groups. For the holes/courses available, the game will attempt to spawn a group of 1 to 5 golfers, of variable skill, to play.
- In the case of tournaments, the players taking place are separated by groups and called as necessary.
- Golfers will now wait for their group partners to finish their stroke before moving on.
- Problem of endless golfers waiting at a hole has been eliminated.
- Fixed issue of the golfer hitting the ball while it was in movement.
- Increased the tolerance of the hole hit to allow for more chip ins and long distance hits.
- Fixed issue with the scenario button appearing when it shouldn't.
- Golfers will now have a higher chance of renting a cart when playing on the course.
- Altered the height floor limit for respawning an AI.
- Edit the queue on the hole panel to gather information from the groups.
- Reduced sound of the animals.
- Edited the spawning for the courses to block spawning on courses that have been set for a tournament.
- Golfers are spawning and walking while game is paused TODO.
- Added icons to identify the tournament golfers when they enter the course.
- Improved golf stroke calculation for the AI.
- Added speech bubbles for when the AI is out on the course, to simulate interaction between them.
- AI should now buy food/drink/rest on benches when the triggers are hit.
- Putting green will be displayed as putting green properly
- Fixed an issue where starting a new scenario while playing the game would result in the scenario staff not spawning
- Reworked the save logic to avoid the eternal loop issue
Take a look at the roadmap below to remind yourself of what's coming next!

Thanks,
The Resort Boss: Golf Team