And we were expecting this patch to be just a few quick fixes. :)
Patch 13 - Project Hospital 1.0.15215
- Added new translations: Polish and Hungarian, made the language list in options scrollable
- Implemented skipping of procedures that have been waiting for a long time, added specific info about what a procedure is waiting for
- Improved workload tracking, implemented room workload display as text, implemented workload tracking for labs
- Added a summary of workload shown after every shift
- Improved priorities of surgeries between patients
- Implemented smooth fadeout of patients on stretchers in elevators
- Implemented automatic hiding of objects when placing walls
- Implemented a notification about employees without any allowed roles
- Implemented specific handling and notifications about patients in broken beds (for example with a deleted bedside cabinet)
- Implemented reset of roles and a switch of clothing style when assigning employees to workspaces in a different type of room
- Implemented deleting saved games from the load game dialog
- Patient portraits are also shown on reserved operating tables in management
- Staff prefer staff-only rooms if available (like wc)
- Characters with stretchers strongly prefer indoor routes even when the route is longer
- Increased default staff limit to 250 (we'll need to update the recommended hardware requirements to match, but no major change)
- Increased overall sound volume
- A few small UI improvements
- Fixed a regression: deletion of user-created prefabs wasn't working
- Fixed scrolling not working on certain touchpads
- Fixed bulldozing objects sometimes leaving one half behind
- Fixed interns allowed in on-call rooms
- Fixed patients not hidden when reserving an ambulance
- Fixed first treatment in treatment sequence shown in diagnosis table instead of main symptom treatment
- Fixed chief doctor UI incorrectly shown at radiology
- Fixed neurologist (technologist) not correctly shown in the management UI
- Fixed defibrillation sometimes running for too long
- Fixed certain characters not reacting immediately to being assigned to a different department
- Fixed first ambulance patients sometimes spawning one day too late
- Fixed patients in a deleted waiting room sometimes stuck standing up and sitting down for a while
- Fixed one more case of technologists in lab stuck
- Fixed re-setup of patients coming back after wrong diagnosis but by an ambulance
- Fixed floor material not automatically added to the floor above when adding foundations on ground floor of a multi-floor building
- Fixed a bug in rendering when blood was turned off
- Fixed decals not accessible when building mode was activated for the first time by clicking rooms in management
- Fixed radiology examinations not planned to discover surgery complication symptoms
- Fixed a couple of database issues (treatments at ICU etc.)
