
A week has passed since we have launched the Crossroads Inn campaign on Kickstarter. During this time, almost 500 wonderful people from 31 different countries have supported us with almost $13,000! Thank you!
https://www.youtube.com/watch?v=qEuXpYbpID0&t=12s
Our goal is to be as close to our community as possible. As such, we're very happy about every question that you ask! This week has been a rollercoaster for us! Answers to the most common questions can be found below!
1. On which platforms will the game be released?
We are currently developing our game for PC, Mac and Linux. We have a small team, so once we finish working on the PC version, we'll also try to port the game to Xbox One (especially as it currently supports keyboard and mouse controls). Another platform is a matter of raising adequate funds.
2. What languages will the game be localized in?
Looking at our current wishlist and supporters, we will make Crossroads Inn in English, Polish, German, Chinese and Russian. We are still considering French and Spanish as an option, depending on the level of interest we get from these territories.
3. What DLCs are you planning?
We plan to keep developing the game after its release. Our development team will work on add-ons such as new equipment, furniture, drinks and food. There will also be features such as new missions, scripts and activities connected with new employees. In general - a lot of content after the release, both free and paid.
4. Will the game be released in case of a failure on the Kickstarter?
The game is on the final straight - we want to hand it over to you by the end of the year! The release of the game is not dependent on Kickstarter. We are here to collect money for additional game features.
5. What does the Crossroads Inn campaign look like?
In Story mode, the campaign will last a year, which we divided into seasons - you start in early spring (this plays the role of a tutorial), and then you play through spring, summer and autumn, until the big finale in the winter. This seasonal distribution is important because it affects the availability of resources, while gradually increasing the level of difficulty. In each season you will encounter and try to eliminate one of the successors to the Delcrys throne (you can see them in our story trailer). The difference between Crossroads Inn and typical RPGs is that you have to use economics and market practices to defeat much more powerful opponents. We don't want to spoil too much, but as an example, we can use an Early Spring case. Your first opponent is Duke Rockburry, who has a monopoly on wine trading in the Delcrys region. To get rid of his monopoly, you will attempt to introduce a previously unknown - to Delcrys citizens - exotic, golden liquid, better known as beer! This is just as good as wine, but much cheaper. If you do everything right, your actions will soon undermine the main source of Rockburry's income and destroy his business empire, eventually leading him to bankruptcy and eliminating him from the race to the throne.
To celebrate this week, we would like to share with you the latest gameplay recorded today and some cool screenshot from the latest build!



We almost forgot - we are updating our Kickstarter page every day, so remember to visit us from time to time! Currently, you can find a “Making of” video about the OST, screenshot section, gameplays, etc.
We still miss almost 60 %, that's why we'll be grateful for every single donation: http://kck.st/2WYth0H
