Greetings cadets! We've just released a patch for Spaceteam VR addressing a number of bugs, quality of life issues along with general performances fixes. This is ahead of our 1 year anniversary event which will be taking place over the weekend of May 21st - 24th
General
• Improvements to the Vive Controller mappings
• Improved the positioning of hands for index controllers
• General improvements made to positioning of hands when grabbing objects
• Improvements to the grip accuracy for dials
• Improved accuracy for collisions of Robot hands
• Improved positioning of objects grabbed by Robot hands
• Chair model added for users using seated mode
• Increased the threshold needed to be reached by all players for the pump anomaly
Bug Fixes
• Fixed a crash for the Vive Pro with NVidia driver version 461.40
• Fixed a bug where settings were set as save before the save occurred
• Fixed a bug where you could spawn outside of the lobby
• Fixed a bug where avatar wrists would either appear disconnected or broken
• Fixed a bug where Robots would either read instructions wrong or not at all with more complex instructions
• Fixed a bug where a Robot’s speech could stop all together
• Fixed a bug where a Robot would continue reading redundant instructions, even if a new instruction is ready
• Fixed a bug where a Robot would not finish its current instruction on the end of a sector
• Fixed a bug where the height calibration screen was grabbable
• Fixed a bug with the report menu, where it’s buttons where not usable
• Fixed a bug where incorrect LOD groups were being used for some avatar textures
• Fixed a bug with the pump anomaly where the game would not progress, even if completed
• Fixed a server crash caused by internal checks in the game’s logic
