Hi all,
Quick turnaround this time. I managed to fix and tweak a few things that ended up being relatively simple, so I'm able to get another update out.
Bugfixes/Changes:
- Fixed elevations on inverted Verdun map when loading saved game.
- Fixed width of unit selection popup when placing units behind tank cover.
- Fixed sprite animations for non-infantry units when moving.
- Fixed line of sight check when attacking units in trench. Previously units would stop attacking enemy units in trenches with non-melee attacks even when they had a clear line of sight.
- Fixed bug in which supply dump tiles weren't being assigned to the proper factions.
- Enemy AI is now more aggressive in trying to move on and claim other trench tiles during mass offensives.
- After a successful offensive, new communication trench tiles from former enemy front line to new front line now properly become bridges when crossing rivers instead of remaining as communication trenches.
Thanks for playing!
