Hi all,
Pretty long gap between this update and the last one. Aside from a bit of code refactoring and a couple of minor bugfixes, the main thing I've added this time are animated sprites. I hadn't intended on doing this so soon, but work got a bit hectic and I found myself doing 3D work in Blender just to unwind, so it ended up being a good time to do it after all.
It's not perfect, and I've still got to add sprites for aircraft, as well as dying animations, but the bulk of animations are in now. I'll probably add a method of switching on the fly between unit display types soon - a lot of the behind-the-scenes work was actually geared toward making this a reality.
A lot of the detail I added in the sprites can't even really be seen due to the small size of the units on the map, but I'll admit it does look kind of cool zooming in and watching units move around, even if it's only really visible when the game speed is lowered.


Hope you all enjoy it, and let me know if there are any other animations you'd like me to add in.
Bugfixes/Changes:
- Dealt with residual bugs which resulted when I converted time increments from 5 minutes to two.
- Added animated sprites as an option in the settings menu
