Hi all,
As with last update, I mostly focused on bugs and quality of life updates this time around. Most importantly, I changed the map used in the tutorials to the Redoubt map, which should make them easier to get into.
Bugfixes/Changes:
- Filter options on the selected unit list window now have tooltips.
- Tutorial maps now use the redoubt map type, which lowers the load time for each one.
- Some slight changes have been made to each tutorial to help them move along more smoothly.
- Fixed Unit Rotation tutorial button text.
- Fixed bug in which tutorial text would disappear when camera was moved around using keys.
- Improved visibility of signals cables.
- Fixed bug in which selecting a supply unit, then drag-selecting other units would allow users to assign supply orders to non-supply or non-rifle units.
- Fixed unit starting positions in redoubt map.
- Fixed occasional shader bug in tutorials.
- The effect of artillery on entrenched units has been reduced - however, the effect on morale has been increased.
- Previously, there would be immense lag when withdrawing a unit during an offensive - this was due to pathing issues when withdrawing from enemy positions. This has been fixed.
- Fixed cavalry charges over rivers, which would unnaturally favour bridges.
