Hi all,
Quicker than usual turnaround on this update, as it mostly consists of pathfinding changes that should help unit rotation go along a lot smoother. I'm hoping this reduces a bit of the clumping that would happen when new units were brought into the lineup.
Bugfixes/Changes:
- Time increments have been decreased to two minutes, down from five. Things like cooldowns, etc, have been modified as well.
- Fixed potential crash when crossing rivers at the extremities of the map.
- Improved pathfinding when units rotate to the rear and there is no clear path of trenches and comm. trenches that exists to lead them there.
- Staggered unit rotation so that they are less clumped together when returning from leave.
- Fixed occasional crash when performing raids.
- Fixed bug in which only the commanding unit of an artillery battalion would withdraw to the rear.
- Tweaked frequency of enemy AI unit rotation.
- Fixed issue in which destroyed trench tiles would sometimes show the wrong ground type instead of reverting to open ground.
- Modified Administration delegation options - increments now modify morale and numbers thresholds by 10% instead of 5%, giving more unit rotation variability.
Thanks for playing!
