Hi all,
I've gotten around to adding the Italian Front to the game. This is the last major map type to be added into the game in terms of maps that add new gameplay elements. I'm still flirting with the idea of smaller-scale scenarios, but they would likely be variations of existing maps.

The most obvious difference between this map and others is the presence of karst, which affects both movement and readiness during task switching. Karst creates two separate effects depending on elevation. An elevation of 4 causes the Crossing Karst effect, which does not affect movement but does cause more damage from shrapnel and ballistic weapons in the open. An elevation of 5 causes the Climbing Karst effect, which heavily affects movement and readiness for all units except mountain units.

Mountain units can cross and operate with no penalty when climbing karst.
Bugfixes/Changes:
- Italian Front has been added.
- Added Karst ground type, which slows down non-mountain units at an elevation level of 5, as well as inflicting more damage on units when using shrapnel shells.
- Rebalanced offensives to make success rates less permissive - previously it would be too easy to permanently conquer enemy lines.
- Tooltips added for divisional artillery upgrades.
- Tooltips added for various staff officer traits.
- Star shells are no longer infinite. In the interest of game balance, your division receives a new allocation each month.
- Line of sight no longer reveals enemy trenches when fog of war is enabled.
- Attacking no longer reduces readiness.
- Number of tiles attacked by artillery has been tweaked.
- Artillery attribute effects have been increased.
- Fixed issue with incorrect values in order delay tooltip.
- Fixed issue with sight range not being updated properly in adverse weather conditions and time of day.
- Drag and drop windows for showing unit details, selected units, and ground information can now be reset by pressing ESC if you accidentally drag them off-screen. The next time anything is selected the popup dialogs will be placed back in their default position.
- Fixed bug in which units in dugouts were not appearing when starting a new map.
Thanks for playing!
