Hi all,
Mostly just focused on refining what is already in the game and fixing some bugs, some of which were brought on by the changes I made to scheduled and automated orders last time round.


One major addition is the addition of larger-scale terrain features, like hills and high ground. This was made possible due to the expansion of the map. Note that these only appear in the Western Front campaign, as strongpoints and redoubts played a larger role in this theatre.
The player also starts with a second trench line on the Western Front to reduce crowding at the start. I tried to space things out a bit better when starting a new game, so hopefully it helps a bit with organization.
Bugfixes/Changes:
- Added larger ground elevation configurations, and the enemy occasionally starts with redoubts.
- Artillery battalion HQs now spawn near their companies.
- Player now starts with a second trench line and second communication trench.
- Cancelling orders or withdrawing units from orders no longer cancels everything.
- Units performing scheduled orders set to repeat return to their jumpoff positions properly again.
- Fixed potential crash bug when using gas shells.
- Fixed bug in which units in blockhouses were not properly sighting and attacking approaching units.
- Building trenches and comm. trenches using a painted target area now only builds them around the edge of the area rather than all over the entire area, which made no sense.
- Fixed crash bug when assigning scheduled order to a target area.
- Fixed crash when loading a new game on the Western Front after playing a game on the Eastern Front.
- Tweaked pathfinding across rivers and reduced lag when crossing them.
- "0th Division" should no longer happen.
- Sunrise and sunset times are now different based on week. Western front is a rough approximation based on sun graphs from Brussels, Belgium. Eastern front is based on Krakow, Poland.
Thanks for playing!
