Hi all,
Officers and pilots now have sub-experience bars underneath their attributes. These increase along with the officer's overall experience depending on the tasks completed by the platoons under his command, or by himself if a pilot. While filling the bar does not directly improve the attribute, it will increase the probability of the attribute improving when the overall officer level improves.

Leadership experience is gained by partaking in offensive actions and taking prisoners. Organization experience is gained by performing logistical duties, such as treating wounded, carrying supplies, or laying telegraph lines. Command experience is gained by building things or drilling.
For pilots, accuracy experience is gained by successful attacks on enemy pilots. Skill experience is gained by evading enemy attacks. Vision experience is gained by revealing enemy tiles, and Discipline experience is gained by reconnaissance pilots when successfully focusing on reconnaissance rather than being drawn into a dogfight.
Bugfixes/Changes:
- Commanders now gain experience for performing different actions.
- Commanders and pilots now have individual experience bars for each stat, which influences possible stat gain after level up.
- Pilots are now rotated properly by the AI when delegating Intelligence tasks.
- Pilots are slightly more likely to be shot down when pursued.
- Open-minded Intelligence officers now provide a bonus to division experience for all successful pilot actions. They also have slightly lower Valour requirements for Flamethrowers and Tanks.
- Close-minded Intelligence officers now penalize pilot experience gain. They also have slightly higher Valour requirements for Flamethrowers and Tanks.
- Open-minded Operations officers have slightly lower Valour requirements for Flamethrowers and Tanks.
- Close-minded Operations officers have slightly higher Valour requirements for Flamethrowers and Tanks.
- Aristocrats, when assigned to Administration, boost morale and readiness daily for all units in the first year of the war. Each year, the effect is reduced and eventually becomes a negative effect on both morale and readiness.
- Tooltips for Open-minded, Close-minded, and Aristocrat traits have been updated.
- Fixed bug in which closing the event popup would unpause the game automatically.
- Help text updated with sub-experience bar information.
- New events: (Administration) Censor Mail - Choose between censoring mail to reduce morale or allowing potentially subversive thought and reducing cohesion. The effect of the morale loss is reduced if your Administration officer has the Propagandist trait. (Administration) Drill Sergeant - Allowing an old drill sergeant of one of your commanders to become one of his NCOs can provide a boost to his Organization and Command sub-experience points at the risk of adding the Slave Driver trait. Preventing this sort of nepotistic behaviour may, however, cause your commander to gain the Lazy trait. (Logistics) Supply Reshuffle - Choose between supplying your front-line troops at the expense of your support troops, or causing a morale drop to your front-line troops. Only available for Logistics officers with the Aristocrat trait.
Thanks for playing!
