1: Adjusted initial difficulties
2: Optimized the ladders for easier grabbing
3: Optimized the frist few bosses, for more reasonable difficulties
4: Fixed a UI sequences problem of title screen
5: Fixed bugs in control customization screen
6: Fixed UI errors when resolution is not 16 :9
7: Fixed Camera regions when resolutions is not 16:9
8: Changed settings for water barrels
9: Fixed animation bugs when locked shooting on ground
10: Fixed the bug when stand on moving platforms locking not working
11: Fixed some levels for unreasonable routes
12: Fixed bug that elite enemy is not showing the right scale on moving platform
13: Fixed bug that joystick might keep shaking on unexpeted termination of game
14: Removed the interruption on movement when player is buring or electrified or poisoned.
15: Optimized some UI on how they appear and disappear
- News and updates
- Dehumanized
- 0.7.06 Release Note
Source: Steam Community (opens in a new tab)
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.
