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Patch Notes 19th of July

Patch notes 19th of July

New bows added:
-trueshot bow
-multishot bow
-powershot bow

New quivers added:
-Freezing quiver.
-Explosive quiver.

New effects added:
-Fireworks when game ends.
-Archer arrow hit effect.
-Digger dirt particles when moving.
-Wizard cloud, lightning and area indicator.

New features:
-Steam achievements added for game.
-Randomize only units that have not been selected to loadout.
-Controller linerenderer enabled on menu only when pointing at teleport zone.
-1 second trigger holding time when pointing at portals to prevent accidental teleportation.
-New duration indicators for timed units.
-Music can be muted and the setting saves when entering menu.
-Orbs wont break when you hold them anymore.
-New table visuals added.
-New menu graphical assets added.
-New cool drinkable fame as reward from lootbox.
-Halo effect for player characters.
-New textures for player characters.
-Moved unit order on the table a bit, the tutorial loadout and default units stay the same.

Balance:
-Freeze spell duration increased to 10 seconds.
-Orbs of time now increase time for timed units, 1 second for each tier.
-Beebox duration increased to 48 seconds (9 bees summoned on lifetime).
-Deploying units behind the main base is no longer possible.

Other changes:
-Added sounds for spells.
-New bot portal selection visuals.
-Fixed the almost never expiring beebox.
-Disabled pvp portal and friend matchmaking portal when not connected to server.
-Fixed bot portal selection bug.
-Deleted playerprogress, made new system for data.
-Fame reward now should save even if you quit the game before claiming the rewards.
-Units should now snap to slots from close range.
-Units can no longer be deployed within eachother with the new spawning system.
-Replaced old tutorial deployment instructions with updated ones.