Heavenly Duels

Vast Reality

Released
Jul 20, 2018
Platforms
Windows
Last updated
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Updates & announcements

17 posts
  1. Developer post

    Release of alpha 2.0

    We have released Alpha 2.0 which has lots of new singleplayer content for our game! Including realms and scaling bot. We have also improved lots of our art assets with newer versions! You can check full list of changes from our patch notes: We'll also be running a discount for a

  2. Developer post

    Alpha 2.0 Patch notes

    Alpha 2.0 patch notes New content: God powers: -Each god has their own unique god power now. -Gain magical power to cast the unique ultimate ability by last hitting enemies, capturing towers and you will also regenerate it over time. -Added god selection and mirror into the menu.

  3. Developer post

    New trailer and upcoming content

    We've just uploaded a new trailer for the game, the trailer introduces some new graphical looks and gives a glimpse into new features and content which will be deployed with our next patch later this week! You can check the trailer at youtube or at our steam store page. You can a

  4. Developer post

    Alpha 1.04b hotfix

    -Fixed a bug that would prevent some users from accessing higher level bots. -Fixed a bug that arrow could disappear in shooting range. -Fixed trebuchet rolling hitchance twice. -Adjusted rain of arrows indicators to match better with actual area of effect.

  5. Developer post

    Alpha 1.04 update

    -Added some spells for some bots, bots will learn deck management and better spell usage later. -Fixed particle effects on anvil handles to correspond to correct handle pressed. -Disabled particle effects and controller rumble when craft is succesful to make it clearer when its c

  6. Developer post

    Alpha 1.03b Hotfix

    BugFixes: -Fixed a softlock bug that could occur if you shut the game in tutorial after opening the tutorial lootbox but not taking the loot. -Fixed a disappearing arrow bug which could occur in gameplay when you release an arrow and disable bow during the period your next arrow

  7. Developer post

    Alpha 1.03 update

    General: -Fixed unit name updating bug on arena. -Made various bot improvements. -Added new botlevel. -Fixed unit animations on new unitwheel. -Fixed freeze spell not reliably freezing. -Enabled famebottle interaction with left controller. Balance: -Reduced powershot damage multi

  8. Developer post

    Alpha 1.02b Hotfix

    -fixed orb buff visual indexes. -added filler to empty orb slots -modified face off on the start of each match so that you spawn in the center, the placeholder visuals regarding the face off will be updated in next patch.

  9. Developer post

    Alpha 1.02

    Alpha 1.02 update -Added new miniature pedestals for units. -Fixed a previously pushed demo build version, that had set units and orbs unlocked to a fixed demo setting and overwrote playerprogress. This was a major blunder and we'll be more careful in the future.

  10. Developer post

    Alpha 1.01 Update

    -Added lock symbols to locked miniatures. -Made locked miniature color a bit darker to make them stand out from the background. -Fixed arrow disappearance bug during gameplay. -Adjusted bot fame rewards on higher levels.

  11. Developer post

    Heavenly duels has launched!

    We have launched our game and are happy to welcome everyone of you to join our quest of improving the game. We'll be reviewing feedback on our discord, posting news and sneak peeks to future updates! The link to our discord is:

  12. Developer post

    Patch Notes 19th of July

    Patch notes 19th of July New bows added: -trueshot bow -multishot bow -powershot bow New quivers added: -Freezing quiver. -Explosive quiver. New effects added: -Fireworks when game ends. -Archer arrow hit effect. -Digger dirt particles when moving. -Wizard cloud, lightning and ar

  13. Developer post

    Patch notes 13th of July

    Patch notes 13th of July -Fixed various errors happening from bee projectile on pvp scenario. -Added some failsafes to prevent errors occuring from the mentioned issue in the future. -Fixed Beebox timer not being updated corretly on clients. Balance Changes: -bee attack interval

  14. Developer post

    Patch notes 12th of July

    Patch notes 12th of July Features: -Added new match confirmation window on pvp. -Returning to default state if other player declines. -Added friend matchmaking(challenging your friends) note: friendpvp and pvp only works if you are on the same server. -Added option to switch serv

  15. Developer post

    Patch notes 2nd of July

    Patch notes 2nd of July -Increased resource generation by 50% -Changed the fame cap from 100 to 999

  16. Developer post

    Patch notes 29th of June

    Patch notes 29th of June -Implemented new win & lose banners. -Timed units lose now time when attacked. -Ranking system added, each player has a elo rank that changes when you win/lose games vs players. -Placeholder Inverse kinematic bodies for players added, so you can watch

  17. Developer post

    Patch notes 25th of June

    Patch notes 25th of June -Added multispawning indicator and centered it (the thing that indicates where the unit gets spawned), it now shows the amount of units. -Fixed a bug where unit faceoff would display wrong units. -Added network info box next to pvp portal that shows onlin