Update Notes for August 22nd, 2024
Version 0.7.5
Controls
- Added a new button (Default (Y) button and 'y' key) to drop the shot mod (e.g. quad shot) for the active weapon. Hold down the button for about a second to drop the shot mod.
*Note: This change means we had to reset controller/keyboard bindings back to the defaults the first time your run this version.
Gameplay
- Added Store Coupon module. Each stack gives 10% discount at the store. Maximum of 5 stacks (or 50%).
- Added Pod Upgrade module. Pods do 20% more damage per stack. Maximum of 10 stacks.
- Added new content in the Derelict stage.
- Picking up a shot mod will now drop the previous shot mod equipped on the active weapon.
- All crates spawn more often and have a higher chance to contain loot.
- Damage Field device energy cost reduced from 4 to 2.
- Ionized Hull device energy cost reduced from 4 to 2.
- Ball Lightning device energy cost reduced from 4 to 2.
- Evade Death module can now trigger multiple times in a stage. Previously it was limited to once per stage.
- Only enemies in a group (2 or more) will show colored outlines indicating loot drops when the group is killed.
- Miner boss now disables the enemy wave from spawning when killed.
- Removed the default start chunk from AI Boss level as it just wasted time.
- Alien snake chunk now has two snakes.
Updated Art
- New warp gate 3d models for each sector.
- Improved player ship 3d models.
- Space backgrounds now use a separate camera allowing for bigger planets and nebula.
- Improved art on enemy and player projectiles where old sprites were still being used.
- Improved exhaust FX on all enemy ships.
- Miner turrets have new 3d models.
- Pirate Frigate has a new 3d model.
- Added more texture to many of the flat materials in platform levels.
- Toned down the red flashing effect when damaging enemies
- New Electricity sprites to replace the old pixelated ones.
- Shot mod (e.g. dual fire) art updated.
UI
- Sector map now shows what modules are on the players ship.
- Journal now shows damage, fire rate, and shot count for weapons and pods.
- Icon art has been updated and improved.
- Device status ring color on the HUD (top left) changed to yellow indicating the device has enough energy to use.
- Boss and Mini Boss sector map node portraits are now hidden if these stages haven't been played before.
Bug Fixes
- Shield pod now blocks enemy missiles.
- Ionized Hull device was not using stack count. Now it does 20% more damage per stack.
- Destroying secret doors/walls in the miner hazard level was not disabling child colliders.
- Electricity sound FX was too loud in some places in the AI Hazard level.
- Ball Lightning should not be affected by double-damage module.
- AI Boss door opening/closing now plays a sound.
- Miner miniboss had an invalid lock-on point when using Smart Rockets.
- Saved run data now includes the seed used to generate the level so quitting mid level and reloading should give the same layout.
- Single-shot pod was loading as a Laser Pod from saved run data.
Updated to Unity 2022.3.40f1.
