- Updated models for kitchen, train station, forge, lumber mill, and food mill
- Buildings no longer auto-output in facing direction. Grabbers are automatically added to legacy maps to replicate the old functionality (a production building facing a belt or chute with no other logistic block in its output location)
- Prevented remapping of mouse left click (unless it’s for the Primary Action control)
- Updated icon for Mine Shafts
- Fixed bug: workers would sometimes perform their assigned tasks in the wrong order if they were trying to pick up an item that was still being produced
- Upated render for physical log item
- Made Idle Worker flag work more accurately
- If a Market is part of a Town, the Town’s AoE radius will be shown whenever the Market is highlighted (to better indicate that the Market shares AoE with its Town)
- Fixed shader errors on water and AoE highlights when viewing map in overhead mode
- Belts & Chutes can now deposit into the center forward block of a building (previously this was reserved for automatic item output, which has been removed)
- Fixed some cursor highlights not updating during cursor rotation
- Fixed bug: Loading a Campaign 1 map after tutorial steps had been completed would not display victory conditions
- News and updates
- Factory Town
- .207 Patch Notes
Source: Steam Community (opens in a new tab)
