New Blocks!
This patch adds dozens of new decorative / structural blocks you can use to spruce up your town! Choose from several new shapes like blocks, ramps, stairs, platforms, and pillars and materials like Wood, Stone, Brick, Iron, Gold and Cheese (?).

The decorative Fence has also been greatly improved - now instead of just placing it like a single block (which made corners impossible), you can drag it like any other path object, or hit R to rotate to a specific angle. It also comes in several different variants (like a Stone Parapet) and also as a solid wall, in each of the different material types. At some point I may add some in-game function for these fences, but for now, it's just for decorative purposes.
Some of the older structures had their textures improved as well.
Log Bridge

There's a new Log Bridge path structure as well. This is created like a path, is very cheap and can be placed above water. Workers walk quickly on it, but wheeled vehicles move slowly. Like other paths, you can hold down CTRL while dragging to create a level path in the air. The Log Bridge does not require any supports beneath it, but also can not be used to support other structures. It's meant to be used in the early game if the player needs to cross water but doesn't have much manufacturing capability.
Context Hotbar

With all the new block types, the game needed an easier way to switch between block types of the same material. Now, when you're building one of the new decorative blocks, a hotbar appears in the bottom-right showing all the different types available for the active material. You can click on these icons, hit TAB to cycle through them (or Shift+Tab to cycle in reverse).
In addition, this hotbar shows various relevant pipe structures when editing the 2D layers.
Misc Improvements
- Increased spawn rate of Sugar zones on custom maps
- Improved display of pipe connectors and their highlights
- When a chute or rail path is drawn so that it stats or ends in the middle of an existing path, it will create a T junction instead of a much less functional X junction
- Any structural block that does not require a lower support (e.g. scaffold blocks, but not flower pots) can be built off of a building based on where the cursor hits
Balance Changes
- Terrain purchase is now a flat cost of 500 yellow coins
Bug Fixes
- Fixed incorrect highlight messages when harvesting items
- Fixed bug: Using the pipette tool on a Road or Foot Path that was laying flat on a block would pick up the block, not the path
- Fixed bug: Small sized maps did not have adequate distribution of spawned resources
- Fixed bug: the Tools menu button show an empty list every 2nd time it was used
- Fixed bug: placing non-path structures that still support navigation (like solid blocks) were not recalculating Market reach
- Fixed bug: menu quick-access buttons were not highlighting properly
- (Hotfix .185h: Fixed workers not being able to drop off to chutes that were on top of non-solid block surfaces)
Next up I'll be working on Campaign Map 7! Thanks as always for playing,
Erik
