- When a Train hits an Agent Trigger or an Inventory Sensor, only the Engine of the train will trigger an evaluation - other cars in the train do not trigger sensor output. The evaluation will be performed on the entire train’s contents - So an inventory sensor will count the total number of matching items in the trains’ inventory.
- If a logistic or computational block has a Signal Tag filter, will now evaluate to False if the triggering agent does not have any Signal Tag property. (Previously, Minecarts would always evaluate to True, since they don’t have any signal tag)
- Fixed bug: going from the launch menu to Help / Tips and then hitting the ‘Close’ X button left the player with no UI
- Fixed bug: ‘Idle Workers’ alert was not always displaying / hiding when it should
- Fixed bug: Void Building icon would disappear in the Data Overlay view if it processed an item
- Fixed bug: Could move a structure over an incompatible worker unit, causing that worker unit to disappear
- Fixed bug: pipe Axis buttons in bottom-right were not clickable and tooltip flickering rapidly
- Fixed bug: cursor placement validity was not being recalculated based on a worker moving into / out of the placement area
- Fixed bug: required support structures created during Building placement were not checking for blockage by worker units, and could overwrite them
- Multi-item deliveries to Markets are now distributed more evenly among houses
- Fixed bug: Infinite Markets were not instantly consuming all items from a multi-item delivery, resulting in excess inventory being held at the Market
- Fixed performance issue when moving cursor or camera while a building with a large inventory was selected
- News and updates
- Factory Town
- .158 Patch Notes
Source: Steam Community (opens in a new tab)
