- Boxcar inventory increased from 40 to 50
- Added new Interface option: ‘Secondary Action Delete’ to determine whether the right-click button destroys blocks if you click down on them. This defaults to ON for legacy players and OFF for new players.
- Players can hold the Alt button to temporarily activate the Remove Block tool without changing their build object. (This is meant to allow for convenient block deletion even if Secondary Action Delete is off)
- Formatting improvements to context controls menu
- Added Camera Controls to context controls menu, when in default cursor mode
- Fixed bug: blurry textures on some buildings
- Fixed bug: ‘Supply All’ behavior would never supply recipe inputs that were filter categories (i.e. Fuel)
- Fixed bug: buildings with lots of recipe inputs could have some of their ingredient icons hidden in the pop-up menu when assigning a worker behavior target
- Fixed bug: Crystals could get stuck at an input Mana Connector on save / reload. Happened if the crystal was fully depleted, the Output connector was a separate pipe, and the output pipe was full at the time of map save / reload. Also happened if crystal was depleted when it arrived at the input connector, even without save / reload.
- Fixed bug: deleting an entire train would fail to refund attached rail cars & their inventories
- Fixed bug: Minecarts with filters that didn’t match Loose Bulk items would accept any item
- Fixed bug: If Cancel action mapped to a hotkey that is not mapped to camera pan or move, it was waiting for hotkey release instead of triggering on hotkey press, making it less responsive
- Fixed bug: when moving Conveyor Belts, the directional arrow preview would be incorrect for South and West directions
- Fixed bug: was using wrong text for the “No Fuel” alert on Steam Locomotives
- News and updates
- Factory Town
- .169 Patch Notes
Source: Steam Community (opens in a new tab)
