Here's an update on how launch went:

Seriously, I can hardly believe the interest in this game from everyone, and your support for this project in its early stages means I can keep working on it for a long time, invest more resources into art & music, and in general make it a bigger & better game that I hoped it could be. As a solo dev who has poured years into this project, it's all I could have hoped for. So, THANK YOU!!!
I know there have also been a number of problems that showed up launch week - I've been hustling all week to get the biggest ones straightened out, these have all been fixed:
- Fixed path overlays sometimes earning resources
- Fixed items getting stuck at the start of chutes
- Fixed poor localization of French and German (The Russian translation will soon be updated as well!)
- Fixed blue screen on launch if Steamworks doesn't initialize
- Fixed autosave not working if you don't give it a name first
- Fixed some errors loading save files
I know there is still a random crash plaguing some users - it's a very hard one to debug, but I am trying my best, if anyone has clues please let me know!
Otherwise I've been sorting the flood of very helpful feedback & suggestions, hope to have an organized public list of features & bugs that people can vote on to help me prioritize. Once things get stable then I can start on the very large list of quality-of-life improvements, additional features, and balance improvements that the game needs.
As always thanks for your patience, progress may be of the 'slow and steady' variety for some time. Keep an eye here, the forums, and the discord for future notes.
Cheers!
Erik
