
A couple new updates have been released since the last announcement. Some of the big changes:
- More fantastic music from Clark Aboud! Some of these tracks only play when your town is sufficiently advanced.
- Loading times much faster
- Better terrain generation, so that starting areas often have more land and less river (see above screenshot)
Many other fixes & balance changes:
- Farms will no longer slow down harvesting speed when applying water or fertilizer
- Fixed boats changing height position rapidly when moving along shorelines
- Fixed Steam Power Plant not correctly consuming resources when generating power
- Fixed Barns sometimes duplicating inventory when upgrading
- Workers carrying multiple items will attempt to deliver to multiple nearby Houses before resupplying
- Changed Elemental Temple cost to require Ether, not Omnistones or Earth Crystals (don't want construction to require own outputs)
- Caravans will prefer faster Road routes like Wagons do
- Fish Stew value increased from 15 to 25 Yellow Coins
- Sandwich value increased from 26 to 30 Yellow Coins
- Added Emissive texture to Houses
- Added back terrain shadows
- Fixed water navigation not updating during large terrain changes
- Fixed missing resources if changing Mesh Instancing setting after loading a new map
Still working on the Omnitemple, which should provide a really nice endgame challenge along with some infinite research to endlessly improve your town!
And as part of the Steam Summer sale, I put Factory Town 20% off the normal price. If you've liked the game, now would be a good time to get your friends in on it :D
Cheers,
Erik
