
Just put out a new update that should dramatically improve performance on larger maps with lots of structures and resources.
As a benchmarking example, a map like the one above that used to run at 26 FPS now runs at 160 FPS! This should make large towns much more pleasant to work with. I'm sure there's much more optimization I can squeeze out - will be doing more work on this in future patches.
There's also a few small additions and bugfixes in .110 as well:
- New video preference: Object lights (used to enable / disable point lights on thing like Lamp Posts)
- Fixed being able to deposit non-sellable items into Houses
- Fixed Steam Power networks not restarting on game load
- Fixed non-localized preference keys in menu
I'll probably put out another quick bugfix & optimization patch, then start working on some lategame & endgame content like OmniPipes, that let you transport all kinds of items around via convenient pipe networks, and OmniTemples, that will serve as an infinite item sink in exchange for increasingly powerful production speed bonuses & town perks.
Thanks for playing & all your feedback!
Erik
P.S. User reviews on Factory Town's Steam page are always helpful & appreciated :D
