We're at 136.2 today, a small step for the build (+0.1) but a big improvement for the humanity as we fixed a very annoying bug: after getting discarded, and dealt again, cards lost their cost and rule markers. Which made it difficult to play in longer sessions, as you couldn't immediately see the required price to pay to play.

In parallel (on the sketch board, but not in the build yet), we work on new turn announcements, which for now are a mix of Wild West, gremlin lore and casino built inside of a lamp amplifier:

And we're also running a round of edits on all the card rules, and UI prompts, to make things clearer, shorter and more harmonized.
