From the perspective of UX (user experience), the last few weeks of development prior to open beta are not a linear progression: things hurt and everything's a mess... and you can get very frustrated at times... but then one day you launch the new build, and wow, with the most annoying bugs sorted, things start to shine.
Today we are at version 136.1:

The big news is that the updated project box works as intended, and the selection interface also functions properly.
Real projects, fake projects, opponent's projects, it all works fine.
Here, for example, is mix of a few mechanics that are all in the game now:

On the left you see the opponent's project, which is revealed, and ready to be completed. It also has a special condition: +2 score points if it's revealed at the time of completion. And you know what? This works, too. Just a few seconds after I took this screenshot, the bot completed the project and scored 5+2 points.
Here's another example of what we're happy about: quick actions when there are no alternatives.

I locked the malice resource area of the first project, and we have a target shown over the only card that can be added there. So when I hover over that card, I get a preview of the suggested action, and in one click I can complete it.
Moving on, from today we focus on updating the way you pay for the action cards you play, what we call "resource slots".
