Version 135 is here, another step towards the Steam Playtest (but by far not the final one).

A few improvements are in: the opponent's hand doesn't move up and down during the player turn anymore, but instead we have a "lamp" on top of the table casting a shadow on opponent's projects and cards when it's not their turn. More subtle, less distracting.
The new project slots are in. Funny enough, the projects for the moment are numbered not as 1-2-3 but a 0-1-2: a proof that a programmer was in charge of assigning the defaults.

Targeting is in, and is evolving. Here, I hover over a free action card, and the game suggests to me what I can do with it: use it on the action slot in the middle of the table. As crude as this green device looks for now, it's actually very useful; we'll beautify it later.

We also now have something which we didn't manage to implement in Gremlins, Inc.: an on-the-fly adjustment of the font size for showing rules on the cards, with a scroll bar when needed.
Here's my default font size when playing:

Here's how it looks when I crank up the size:

This allows players to personalize their experience, and the scroll bar removes a big concern that we had over the Steam Workshop entries – when we'll allow to add new cards, we no longer need to limit the description of the rules.
