I don't know why went from 130 to 132 (and not to 131), perhaps it has to do with the fact that the build was finished at 03:53 in the morning ːlunar2019smilingpigː.
Here we go:

We aim to enter Steam Playtest with 4 languages –
* English
* Simplified Chinese
* Russian
* Japanese
There's a few things about Japanese and Simplified Chinese that require additional work – if we want to provide a better player experience in those languages.
For example:
* we maximized the font size in card titles, because for Asian characters it is extremely important to remain large to be easily legible;
* the automatic line breaks in card titles work fine in the European languages – a word that doesn't fit, moves to the next line; this is not the case in Japanese, where the are no spaces between the lines, – we had to introduce manual line breaks, like you can see here in the right column–

* finally, some of the characters in simplified Chinese and Japanese languages are 2-byte, and won't show up in the game; we still have to solve it; in the current build a few things (like "!") are missing;
Where we are at this time:
Still working on sound effects (and ambient background track) – where we decided to go for the "short wave radio from 1980s" as the basis – and on the UI flow, where it's extremely important to fine-tune the way that you can see, and execute, possible actions. The more obvious this is – the more intense game sessions will feel.
The concept of UI itself is a bit ahead of the build, with new elements and new versions of existing elements on the drawing board already – but not in the current version. Here's an example of what our artist's drawing board looks like –

If you compare it to the screenshot at the start of this news post, you will see quite a few changes that are coming to the build in the next few days.
