October 19th Update
Greetings!
Another big update which includes a full polish sweep of all core elements and hazards in worlds 1-3, as well as the addition of worlds 4 and 5!
Comprehensive notes:
- World 4 has been introduced into the track cycle! Can you sidestep these spinning blades, scissor-like slicers, and smashing slammers?
- World 5 has been introduced into the track cycle! Beware, and make sure to dodge its deadly denizens when diving into its thorny depths.
- World 1 has had a full polish and updates pass to aesthetics/movement/balance.
- World 2 has had a full polish and updates pass to aesthetics/movement/balance.
- World 3 has had a full polish and updates pass to aesthetics/movement/balance.
- Menu Icons have been updated with new meshes, lighting, SFX, VFX, and animation flair.
- Tutorial text has been updated.
- Score UI distance from player has been decreased.
- Added particle effects to ring collection and player damage.
- Track VFX have been optimized across the board.
- Added an iridescent edge rim to the track.
- Hands are now emissive and produce hand trails which change colors by world.
- Added additional VFX when a ring is collected at x5 multiplier.
- Players hands and UI now burst with lightning at x5 multiplier.
- Shadows have been added to all relevant hazards.
- Track Manager and Chunk/Layout systems have been optimized and extended in places.
- Wall grind number restriction removed. Small wall grind lockout added after wall grind jump.
- Starting line fanfare optimized/polished, SFX increased.
Regards!
Rob
