
Beacon 2019 Roadmap
Leading up to our Early Access launch we wanted to give everyone a closer look into our plans for the rest of Beacon’s development. The above image lists our current set of patches planned, including a few of the main features that will be added. We’ll of course be listening to feedback from the community and will talk about adding any suggestions! The feedback we received during our first access development has helped shaped the game into its current state and we’re looking forward to having more community involvement once it’s available on Steam.
Below is a more detailed list of the patches and features listed on the roadmap. We plan to release a new content patch every 3-5 weeks with minor fix and feature patches in between. Patch 2.0 will be releasing on February 27th, including Level 5 and the DNA Research Bar feature!
Patch 2.0 - Depth Charge
The facility is breached, loosing new secrets and attracting strange adversaries.
- Level 5 Added, beginning Freja’s descent into the cryptic Prism Vault
- New Act 1 level content, including beam redirect loot zones
- New Music for levels 2 through 5
- New Uncharted Faction Enemies and Armaments
- 8 New Tinkered Weapon Variants added, left behind by past Freja’s
Feature - DNA Research Bar
Invest your excess DNA into researching new items and weaponry at the end of each life
Patch 2.1 - Undying Brood
The planet’s autochthonous inhabitants take drastic action to ensure their survival.
- New Native Faction Enemies and Armaments
- Additional Act 1 and Act 2 Native Levels
- Expanded Native Story Content
Feature - Daily Challenges
Complete Daily Challenges to gain DNA research points and unlock more items
Patch 2.2 - Blighted Stars
Shadowy forces make themselves known, intervening in events with malicious intent.
- New Uncharted Faction Enemies and Armaments
- Additional Level 5 Reactor Landmarks
- Expanded Act 1 Uncharted Levels
Patch 2.3 - Corporate Intervention
A lost cache is uncovered, providing new tools and evoking old memories.
- New Kaiser-Schmid and Shoraiteku Armaments
- Additional Act 1 Shipwreck Levels
- Expanded Freja’s Story Content
Feature - Boss Mutations
Mutate into the highest lifeform of your DNA’s species, giving you a bonus ability and a full set of matching mutations
Patch 2.4 - Breaking Point
Strange foes are discovered in familiar places, new challenges faced upon well-trodden paths.
- New Act 1 Boss Fights
- Mini-Boss Encounters Added
- Additional Enemy Champion Mods
Patch 2.5 - Kovus Almanac
Strange and disparate aspects are encountered, presenting both opportunities and threats.
- New Enemies for Solus and Prism factions
- New Items and Armaments added for research
Patch 2.6 - Pathfinder
The curious and perceptive are presented with ever more numerous challenges and rewards.
- Final Act 1 and Act 2 Level Content Added
- Expanded Secrets, including new hints towards Prism’s purpose on Kovus-18
- Additional Tinkered Weapon Variants added
Final Release
The facility bares itself to only the most intrepid. One way or another, the journey will end.
- Explore Level 6, descending through Prism’s highest security chamber
- Defeat the Act 2 Final Bosses and activate your Beacon
- Localization, Achievements, Community Features, and Final Polish
- Beacon OST Released
If we finish all of these milestones on time the full release should be later in Summer or Fall 2019. We had to make the tough decision to hold off on adding localization and more community features until the final release due to our small team size and structure, but we’ll update everyone when we’re more certain which languages we’ll be translating to.
Thanks to everyone for their support following the announcement! This is the first game most of our team has worked on and we’re very excited (and scared) to have it releasing on Steam in a few weeks.
See you all on the 27th!
