Hello!
With just a couple of days to go before you can get your handsome hands on our grim and spooky new game, we thought we'd share with you our roadmap, illuminating (so to speak) the potential ideas that are going to fire up this game in the coming weeks.
This is our second time around in Early Access, and after the huge success of Sir, You Are Being Hunted we want to try to again make things as transparent as possible, and make it as easy as we can to create a game which has regular updates everyone can enjoy and feel a part of.
While this (below!) is our current plan for how things are going to unfold - with a few mysteries and teases! - we are going to be completely free to change this plan in response to feedback and our own creative decision-making. We don't want anything to constrain the creativity. These update phases will come as a regular series of smaller and larger individual updates, with no specific dates or deadlines attached, but you can expect fixes and tweaks to arrive regularly, with new bits of serious content landing every few weeks.
As you'll see when you jump into the game, the Bunker level gives us the perfect hub from which you can explore new outside landscapes as we add them (and the tools you'll need to survive them!)
Okay, so, we see this as being three broad phases:
Phase One: Initial Early Access Updates
This is stuff we’ve already done a bit of work and will definitely get into the game soon!
- First round of new enemies (Invisible Humanoids and other dangerous interactions).
- New biome (Desolate Moorland).
- A fourth Light, the Dissolve (already teased at the end of current in-game arc).
- Refuelling generators and electricity-driven actions and puzzles.
- The best Easter Egg we’ve ever made (by about fifty miles).
Phase Two: Frighteners
This is stuff that we have planned but needs a bunch more work before it happens, as well as things that will be responsive to your feedback!
- The Disease and Hallucination update (more weird vectors for peril!)
- Second new biome (Ashen/burning lands).
- The Scarecrow Returns (and he has a friend).
- Responding to Feedback from Phase One! :D
Phase Three: The End Phase
This is the big long-term goals, and stuff that we see as being necessary for the full arc of an early-access title.
- The final light type.
- The ENTER THE LIGHT update (big story overhaul).
- Loot and inventory update based on feedback from previous phases.
- The final, horrible boss.
- The (grim and terrifying) ending revealed at last!
As always, this stuff is all up for refinement through exposure to the real world of gamers getting their teeth into it, so we really do need your feedback to make it the best game it can be. Let us know your experiences, and share your ideas for the game, on the forums and on Twitter.
More soon!
-BR