
We've added 9 new cubes to the game!
These are mostly decorative cubes to help spruce up your worlds. We tried to fill in some common missing cubes like Asphalt and Marble. We also added the cube versions of several of the metals.
Check out the full update notes below!
Updates
- Marble has been added to the game. It spawns underground in the Maquis and Cheery Steps biomes.
- Chipboard has been added to the game. It can be made from Planks at the Woodshop. Chipboard is weaker than planks can you can make more of it with the same amount of wood.
- Gold, Silver, Copper and Aluminium Blocks have been added to the game. These are the decorative cube forms of these metals. They are made with 4 of their metal in the Furnace.
- Herringbone Path has been added to the game. This is a decorative alternative to the Sidewalk and can be made at the Mason Station.
- Red Rock Brick has been added to the game. This is a decorative alternative to Brick, made with Red Rock from the desert.
- Asphalt has been added to the game. This is a decorative alternative to Road and can be made at the Mixer.
- Cracked Asphalt has been darkened to make it look more like the newly added Asphalt cube
- Chunks with a large number of variants and large sketches will now render properly.
- Added internal support for voxelizing 3D models into sketches. We hope to expand this in the future and allow for it to be used when making mods.
- The Start/Respawn Pad fades away sooner, from 15 meters down to 9 meters
Fixes
- Fixed Text overlapping sketch next/previous arrows
- Fixed a bug where large sketch files could not load properly
- Removed a duplication bug caused by repeatedly loading sketches, and having placeable objects near the world spawn
- Filled in missing mesh faces on inner corner ramps when placed next to certain other variants
- The Item picker wouldn't reset after using it to choose a cube when filling an area in the sketch editor
- Fixed layering issues with the Item picker when changing between using 'G' and the sketch editor
