Build 13
This update introduces deep changes made in the game engine and logics, that were required for future updates and maintenance. Game have been improved with increased stability and new content. Combat and level progression have been enhanced and balanced. Overall game and battles are slightly slower while also more tactical. Big and overwhelming battles are still difficult but can be managed with right combination of the new skills. The goal was to refine the combat system and decrease the weight of RNG into calculations, as well as increase the necessity to use skills.
These changes will make content addition easier.
IMPORTANT NOTE : For gamepad users, make sure GameInput is installed on your computer or use the GameInputRedist.msi file from the game installation directory.
New formation system :

Equiment UI :

Additions :
Equipment UI added, displaying weapons, shields and armor at the bottom right corner of the screen
Knockback effect on death added, enemies are thrown away depending on strength
New formation system to keep allies in rank
Skills reorganized, Power Strike 2 and Mule level increased
Sixth Sense skill added, slowing time when enemies throw weapon at player
Shield Bash skill added, pushing enemies back with shields
Return Projectiles skill added, throwing back weapons at caster
Iron Grip skill added, reduces risk of being disarmed
New Khan Elite Warriors added with weapon and armor
Abdul Khan Armor added
Gameplay Balance :
Gain from some Arena Fights increased
Gains, rewards and loot from most quests increased
Allies wages increased and system reworked
Fiefs management improved, income increased and guards wages added
Power Strike skill now uses Strength for Attack Level bonus instead of Agility
Fury skill changed, it is no more auto triggered and needs to be activated
Stamina regeneration slightly decreased
Combat mechanics tweaked, now slightly slower pace and more tactical, less RNG weight in calculation (parade, skills, etc...)
AI skill use frequency increased, depending on level
Levelling changes, progression slightly lowered and XP from kills decreased against enemy with lower level
Gamepad controls changes :
- d-pad up now displays quick access to every scrolls and torches from inventory
- d-pad down no more displays all inventory storage at once
- Commands are now triggered by pressing d-pad down
Fixes :
Various UI and gameplay bugs fixed
