Performance and Lighting Update

Performance
All textures and meshes are now fully optimised for max frame rates
- All textures have been compressed to minimise memory usage on trivial assets
- All meshes have been rebuilt or compressed to reduce triangle counts resulting in increased frames in "prop-heavy" parts of the map.
Dynamic Lighting and Shadows
The new tweaks to BRBs textures and meshes have opened up the opportunity to bring in dynamic lighting without killing players frame rates.
- A new method for casting and drawing shadows has been introduced
- Shadow artefacts on the landscape have been eliminated due to the new lighting system (no more random shadows on the ground)
- All buildings and props now cast shadows
- Lights on character suits now glow in the dark properly
Bug Fixes & News
- Random shadows on the map eliminated (as mentioned above)
- Time before Health kits disappear has been reduced to eliminate blocking enemy spawns
- Enemy spawn points have been adjusted to minimise the possibility of enemies being pushed into the ground. (players may still experience some enemy spawn collision bugs but I am working towards a fix to eliminate this bug entirely.)
- The vehicle has been removed to improve driving performance and eliminate an issue with the weight of the vehicle causing wild flips.
Thankyou again everyone for supporting Battle Royale Bootcamp, I hope you enjoy the improved frame rates!
Developer
Evan Murray
