Object editor
- Pack texture size field added (64 to 2048)
- 4 colors palette mode added (useful for shadow animation)
WebGL
- Crazygames build added
Information about the new palette
When you use 4 colors, each pack texture is stored as 2 bits layer in one 32 bits texture. So the limit is 16 layers per texture.
You can customize 3 colors for each object. The last color is used for the transparency.
It works on all platforms.
Unity 2018.2.17
