Hey treasure hunters,
Today we released our first major content update and it’s free for you, your best friend, your dog, and your coworker who always forgets to mute his mic on Zoom calls. That’s right, Roundguard is now bigger and better for everyone! There’s a lot of new stuff here, so let me give you an overview...

Daily Puzzles
Every day there’s a unique bite-sized challenge with a game-changing twist, like “No gravity!” “Poison is permanent!” or “Defeat the room in two turns or die!” It’s perfect for a quick warm-up or if you only have 10 minutes to kill on your lunch break. If you can defeat the day’s challenge, you’ll earn a Golden Puzzle Piece.
Weekly Run
Each week, there is a new 45-floor dungeon with a whole fresh set of twisted rules. All players face the exact same dungeon for a true head-to-head competition on the leaderboards. The person who claims the top spots each week gains the ultimate bragging rights -- only your first attempt counts for the leaderboards, so you’ll have to be a master of improvisation. But if the week’s run is too fiendish, you can always try again. And because it’s the same dungeon for everyone, you can strategize and share tips with others in the Roundguard community. You’ll earn a Golden Puzzle Piece just for trying out the week’s Run, and even more if you can claim victory and survive to the bottom!

Golden Puzzles
Each Golden Puzzle Piece earned from playing the new modes helps you unlock new relics and bonus properties. You’ll be able to equip these new rewards in Normal Runs, so you can bring some of the rule-bending wackiness back with you into the main game.
Top Score Relics
There are four additional relics that can now be unlocked by achieving higher and higher gold scores during Normal Runs. Each of these relics give you an opportunity to earn EVEN MORE gold -- if you can handle the additional risks involved. I can’t wait to see the crazy new scores on the leaderboards.

New Enemy: The Mimic
Keep your eye on those treasure chests, ‘cause now they may be keeping their eyes on you! You know how much we love the Monster Manual and you know there’s no way we could go any further without adding mimics to the game. (You know, because you keep asking us to please put them in!) Mimics have a nasty bite, but if you can manage to defeat one, you’ll get an even bigger gold reward than what you would have found in a less toothy treasure chest.
Seeded Runs
You can now enter a “seed” before your run. If anyone else enters the same seed, they’ll play the exact same dungeon with the same loot drops, enemy spawns, and everything else that’s usually randomized. Challenge your friend to a head-to-head! (This will work across all platforms, by the way, so don’t forget your console / iPhone friends.) Tell me what it’s like playing the dungeon built off your phone number, your middle name, or the first sentence of that book you still haven’t read because you’ve been playing too many video games. Just don’t go sharing your SSN on the internet. Stay safe, friends.
10 New Achievements
We’ve beefed up the achievement roster by nearly 25%, and a few of them are real puzzlers. I promise they’re all doable! You just might need to figure out the right combo of relics, equipment, and trinkets to pull them off.
Whew! Okay, that’s the new stuff… but there are a lot more balance changes, UI improvements, and bug fixes we made too! Keep scrolling down below if you want allllllllllll the nitty gritty. And please, tell us what you think about the new update and what you’d like to see in the future. You can always reach us here, on our Discord, or on Twitter.
<3
Andrea, Wonderbelly Games
Balance Changes:
- Spawn rate changes: Orc Greasepunks, Phase Spiders, Dark Gelly Cubes, and Dark Elf Conductors are slightly more common. All other Gelly Cubes and Dark Elf Illusionists are slightly less common. Chaos rooms have more enemy variety and more treasure chests than previously. Chaos rooms now also have more enemies than a normal room. Fixed Green Gelly Cubes being overvalued in Act 1 so that they now leave room for more enemies.
- There are more large peg spots on many boards now. (More room for chests!)
- The bottom gold pile are now worth more in Act 2 and even more in Act 3.
- The treasure scarab now appropriately multiplies the gold values in the bottom gold piles when you complete a room.
- The treasure scarab can now perch on all medium-sized gold pots.
- Brilliance relic now burns WAY more of your mana every turn.
- Luck relic now only doubles the center gold pile value (previously was triple).
- Wisps now appear more immediately when you press the skill button so you don't miss as many wisp-ortunities.
UI Improvements:
- There is clearer feedback on content you unlock along the way (for those of you who haven’t unlocked these already): scarab, unstable potions, chaos rooms, and relics.
- There is clearer feedback to show that the scarab is multiplying your gold score.
- There is a countdown timer on the leaderboards showing when they will reset.
- The relic menu now tracks which hero you've mastered a relic with, so you can try to master it again with each hero!
- Properties that grant you bonus gold will now show a callout with the amount of gold when it's granted.
- There's now a visual indication of which save slot you're currently using on the save slot menu.
- Instinct relic timer UI now reveals/hides itself at smarter times between boards or when you quit.
Bugs:
- Walls no longer kill your momentum if you approach at low speed.
- Fixed map generator sometimes creating a room that looked like it connected to 2 rooms from 1 exit.
- Healer's Hatchet buff no longer breaks in a number of ways in various odd circumstances.
- Getting an immunity now immediately wipes off any already existing debuffs, rather than only making you immune to future instances of that debuff.
- Fixed Team Warrior Jersey trinket occasionally getting you stuck with all immunities even when not at full health.
- Gold Powered Edge Sharpener trinket now works as intended. Hopefully you didn't notice what was wrong.
- Getting your hero to a higher level than we thought possible no longer causes problems.
- Fixed rare issue where the Trinket equip UI button seemed unresponsive to touch/mouse due to invisible blockers.
- Ledger can finally properly play dialog variations when you succeed on a full normal runs (rather than always playing his "first time" version).
- Hitting enemies inside the Wizard's bubbles now counts as a hit to open the cushion.
- The Wizard's lightning can now more reliably reach pegs at the edge of the board if you're on the far side of the room from them.
- Fixed mana sometimes getting overfilled by certain trinket effects.
- Water pool ambient sound no longer follows you back to the main menu if you save and quit during an Act 3 board.
- Cube Whistle trinket now actually works on the rainbow gellies if you meet the Gel Tamer a second time in a run.
- Wizard no longer sounds nervous whenever you look at her on the leaderboards.
- Fixed skill equip menu behaving oddly with non-English languages set.
- Are you still reading? You’re an absolute treasure.
