Source: Steam Community (opens in a new tab)
Performance Improvements
- Refactored the code that manages whether items have already been collected/discovered - it's now much more performant (now using transform.getChild).
- Activated incremental garbage collection to time-slice recycling of memory (rather than executing it in larger chunks which can cause short pauses in the frame rate).
- DOTween now automatically recycles memory by running garbage collection regularly.
- Switched to AOT code compilation (IL2CPP). This delivers performance improvements in some parts of the game (specifically when processing floating point numbers).
Other Stuff
- Updated the core Unity engine to 2019.4.14f1
- Steam cloud save has been temporarily disabled while I investigate an ongoing issue which can sometimes cause data corruption for some players.
- Removed the pumpkin from the Start screen. The Silent Hill items (dress, hat and shoes) are still unlocked though - that's permanent for everyone.
- Here's a new code: select Unlock Goodies from the menu and enter BLUEMOON to unlock up to 12 more items for Lux. :)