Fixed
- [Dandy Valley] Fixed a game-breaking bug where the final enemy (usually a hatchet man) sometimes couldn’t be killed in the final battle in Dandy Valley.
- [Elysian Rendition] Reduced the amount of work being offloaded to the GPU in this level, which could crash the game if too many enemies were on screen at the same time.
- [Elysian Rendition] Fixed navmesh errors generated when the NPCs were spawned on loading the scene.
Performance improvements
- [Elysian Rendition] Reduced the complexity of the terrain by removing mushrooms, clover, small rocks and some flowers. This increased the performance by a few frames per second, and to be honest, the scenery looks just as good.
- [Elysian Rendition] Simplified the lighting in this scene and rebaked the light maps. This increased the performance slightly.
Notes
- To see all patch notes, please visit the dev blog at https://steamcommunity.com/app/845490/discussions/1/
