Source: Steam Community (opens in a new tab)
Performance tuning
- Refactored memory management when loading scenes. While working on the PS4 port, I ran into some memory issues during scene loading, so I had to redesign the way it's coded. It's much faster and cleaner now.
Bug fixes
- Finally fixed a "day 1" bug where NPCs would lean forwards or backwards if Lux got very close to them. It literally took a single line of code to fix it! Just part of the ongoing learning process: I'd misunderstood how something works in Unity.
- [Hart Residence] Fixed a bug where Lux could be teleported to the Redaction Commission by pressing the action key from the room directly under the laptop.
- [Hart Residence] Fixed a bug where Lux would be frozen in the jump pose if she jumped onto some objects (e.g. the kitchen table). We should have cleared all instances of this bug from the game now. If you see it happen anywhere, please do let me know.
Other Stuff
I'll be on vacation from June 28 to July 18. I'll be travelling with my laptop, but I won't have access to my dev machine remotely, so there won't be a new build until late July. If you find any urgent problems over the next few days, please email me or run Send Diagnostics before Tuesday evening (June 25) to give me time to upload a fix.
The first unlock code has now expired. Not to worry - I'll be releasing a new code on social media very soon which will unlock up to 12 more items. :)
Most of the big bugs these days are related to issues with the way the game saves data (even things that seem completely unrelated, like not being able to open a crate). I'm thinking of rewriting the save data code, but as it's a big change, I'm leaving it until I return from vacation (in case something goes horribly wrong). This is now my number one priority. More updates about this to follow - stay tuned!