
Time for another patch! In this patch we wanted to address the impact of critical hits and to make them feel as great when playing.
Critical hits - what's the issue?
Prior to this patch, we felt that critical hits were great but didn't really give the "wow" or "cool" feeling when you saw one - it was simply just another number on the screen. We wanted to change that so we have added animations and made the numbers look a lot more impactful. There may be more tweaks to do here but ultimately they now make a player feel a lot better when you see a laser tower crit for super high damage!
Fast forward
A lot of players who have put a lot of hours into the game tend to make use of the fast forward feature in the bottom right of the screen. As great as this feature is, it was awkward to use at times as it forced players to move the cursor into the corner of the screen, away from the action. We have still kept the button there but we've now added the ability to bind a key/button to the feature, simply bring up the controls page (shortcut F2 in game) and you should now see it.
Patch Notes
* Critical hits reworked
* Critical hit text now consumes less memory
* Configurable key/button bind added for fast forward
* Error log file is now dramatically reduced
* Live leaderboard feature should now be more reliable
Enjoy!
