We have been thinking about evolves and that we wanted it to introduce deeper strategies, rather than it being a fact of "if I have the coins, I just do it" style of play.
When we first introduced the tesla evolve, it was clear that was what we had created. There wasn't a decision to be made because you could only benefit from it, and a 1 layer decision of "do I want to spend coins on this or not" wasn't enough.
To that end, we have reworked the tesla evolve and have made it a tough decision for you. These numbers may need tweaking, but we will get there.
Skill tree for towers?
We would also like to point out that you can only evolve a tower at level 1 and upgrade from there. Each tower still has the 3 levels of evolves, but your decision to go down that route has to be made when the tower is at level 1 (think of it like a skill tree for towers). Plan your strategy carefully.
Patch Notes
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Tesla Evolve - Cost: 40
Level 1: Causes 5 damage to 3 nearby enemies. Reduces damage of the main bolt by 15.
Level 2: Causes 15 damage to 3 nearby enemies. Reduces damage of the main bolt by 45.
Level 3: Causes 26 damage to 3 nearby enemies. Reduces damage of the main bolt by 78.
Machine Gun Evolve - Cost: 28
Level 1: Evolve into a damage-over-time tower lasting 10 seconds. Damage of the tower is increased by 25%.
Level 2: Evolve into a damage-over-time tower lasting 10 seconds. Damage of the tower is increased by 25%.
Level 3: Evolve into a damage-over-time tower lasting 10 seconds. Damage of the tower is increased by 25%.
Rocket Tower Evolve - Cost: 80
Level 1: Rocket damage is increased to 1500, however it also lowers the fire rate to 60 seconds.
Level 2: Rocket damage is increased to 2000, however it also lowers the fire rate to 60 seconds.
Level 3: Rocket damage is increased to 4500, however it also lowers the fire rate to 60 seconds.
Other Additions/Fixes
* Machine gun damage that causes < 10 against Slimer no longer increases total tower damage
* Resolved issue whereby the first lobby created wouldn't show player names
* Resolved issue with rocket placement which could cause disconnects in multiplayer games
* Resolved issue with air towers causing damage if the tower is upgraded while the rocket is mid-flight
