The patch today has introduced a game changing system, for the better. We currently have 33 towers in the game (11 towers of 3 levels) but that's not enough, we want more. Making it 66 will do nicely.

Starting with this patch, we have added the ability to evolve a tower. You can evolve a tower at any level and depending upon the level of tower you evolve, the stronger and different the evolve effect will be.
We will be gradually working through each tower and adding the relevant evolve to it. This patch introduces the evolve system only for the Coin Generator tower (others will come soon!).
Once a tower has been evolved, the evolve cannot be removed and upgrade costs will be substantially higher so plan carefully.
We're really looking forward to seeing all of the different tactics this system brings to the game, especially once they're all in the game.
Patch notes
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Added Evolve to Coin Generator. Sacrifice the tower to heal your base for (5/25/60) health depending upon level.
Level 1 Evolve cost: 50
Level 2 Evolve cost: 250
Level 3 Evolve cost: 600
Due to the nature of this Evolve, only the owner of the Coin Generator can perform this action to stop any grieving.
* Fixed spawn points on Desert 4
* Updated graphics on the base upgrade window in PvP
* Added coin generator tower to PvP
* A notification is now displayed when upgrading crit chance/damage in PvP
* Improved text clarity on tower upgrade window
* Resolved issue in PvP where base upgrade window wasn't clearing correctly
Due to the nature of adding a new system into the game, there may be some bugs introduced as we add each evolve into the game so we apologise in advance, should this be the case.
