In today's patch, alongside a large list of bug fixes and improvements, we made two large additions to the game. The first of which is the laser evolve has now been completed.

You can now evolve the laser tower to increase the range by 5/6/7, however it will not shoot enemies that are within 5/6/7 of the tower. This now means it is a long range only tower and anything close (in the red area) will walk on by. Placement is key with this evolve but we're excited to see the new possible strategies that this welcomes.
Next up; we have a new boss! This boss is the healing mage; upon death it will restore 50% of nearby enemies maximum health (it cannot over heal, it can only heal up to its maximum health). You will see the effect shown in the below picture and hear the sound whenever one of them dies. Make sure they die in the right place and at the right time!

Patch notes
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* Added laser tower evolve
* Added heal mage boss
* Tank info updated in PvP
* Corrected coin cost for ghoul boss in pvp
* Barrier health increased by 50% (from 10 to 15)
* Removed annoying sounds from music to better fit the mood of the game
* Added Heal mage to bestiary
* Airstrike missile is now textured correctly
* Resolved issue that caused exploded skeleton dragons to not disappear
* Exploded dragons now perform much better
* Resolved issue whereby skill points where not granted every 1000 kills
* Resolved issue with Kappa towers not causing damage to tanks
* Drawing tower radius line is now more reliable
Enjoy!
