This month we have implemented several new in-game events. In particular we’ve added…
Heat Events
These occur when you’re carrying out lots of actions that increase your Heat rating. These include: carrying out particularly audacious missions (or catastrophically failing missions), cold calling a certain area of the City too much, and liquifying cultists. This could result in protests being held by angry members of the public, a raid by the police who will arrest certain members of your organisation and confiscate items, or even a raid by a government agency. These events are the consequence of not controlling your cult adequately. If ignored, it is easy for a cult to become unviable due to the constant interruptions of law enforcement, or because protestors are making it hard to recruit new followers.

Theme events
These are triggered at specific points when you are pursuing a theme. For example, stealing some of Farmer Joe’s high-tech machinery for your futurist cult might result in smelly retribution by him. Holding a lecture in the dark arts at the local university might also provoke protests from the students there. These events are to give a sense of progression within a theme and to provide different experiences for the different themes.

Random Events
These are predictably, random! Some of these can have significant effects, such as cultists having the sudden realisation that they want to join the circus and thus leaving your organisation. Others are less significant but more humorous, or provide certain aesthetic changes. The main point of this is to provide a certain amount of unpredictability in gameplay that the player must react to, as well as providing different experiences for players, even though they might pursue the same goals.
These events are in addition to the leader demands that were implemented last month, which means that there will be a significant amount of events to respond to as you progress through the game.
Misc.
Work has also started on sound-effects, and some of our redesigned UI is now being implemented, which should make the game significantly more intuitive to play. We also spent a large amount of time changing how Leader Demands work, which mean that the system that we implemented last month works significantly better in-game.
Let us know if you have any questions and don’t forget to add Honey, I Joined A Cult to your Steam wishlist!
https://store.steampowered.com/app/841190
