Hello Followers,
Want to know what’s been going on behind-the-scenes of development? Then please, read on…
Cult themes and narrative progression
To allow you to do whatever you want with your cult we’ve totally redesigned the theme/narrative system. Different cult themes can now be pursued based on what actions you take (from missions, event decisions etc). Each theme in turn has different endings that can be achieved.
For example, there is a dark/satanic theme which will allow you to pursue goals such as:
- summoning a daemon,
- destroying the city in hellfire, or
- (a more mellow) religious recognition for the worshipping of Satan.
By increasing your theme rating you can also unlock specific theme technology. The themes are not mutually exclusive and some of the theme tree paths require ratings in another theme. For example, particularly aggressive paths in a theme might require you to have a requisite rating in the Militarist theme. In this way we are hoping to allow interesting combinations of themes - you might be Satanist/Militarist or Futurist/Pacifist, each with appropriate end goals.

As you progress along a certain theme tree you will unlock theme related technologies, objects, outfits and rooms, which will allow you to fully embrace that theme (if you want to).
At present although we have a good idea about the content of the theme trees and how it will be implemented, we can’t show anything off whilst our UI is still being overhauled (it would totally underwhelm you!)
We should also point out that on Early Access launch not all themes will be available and they will not be fully completable. That being said, there will still be a large amount of content for you to play around with and different ways to play the game.
Game art Update (continued)
We’ve continued to upgrade the art and this month have updated the walls and doors, grass, trees, rocks, outside pavement tiles, soil, the road and the style of the in-game speech and thought bubbles to be colour coded for easy identification of the different roles of people (cultist, follower, leader, unknown). There’s also a school bus whose relevance is yet to be determined.

Key art
By now you will have hopefully seen the new key art we have been working with Team17 on – we’re really pleased with it. We have also recently updated our Steam page with a new trailer and some updated screenshots, have a look at these if you haven’t had a chance yet.

Random
Just so you don’t think that’s all we’ve done last month, there’s a ton of other stuff including endless optimisation, bug fixes, design and other points (but these points aren’t that exciting!)
As always if you have any questions or comments then let us know.
Thanks!
