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April 16th - 1.1.3 Patch Notes

Well would ya look at that! We've got a patch riding into town, and it's lookin for a nice place to stay.

Client Update 5:00 PM Pacific
Estimated Downtime 30 Minutes

Changelog:

Added 4/16:

  • Bandits and Miners no longer drop dynamite.
  • New server type added ORR (Online Raid Requirement) where build items are not destructible for offline players.
  • Fixed setting spawn sometimes reverting to a previous set spawn location.


Code:

  • Fixed AI aggro flipping states.
  • Fixed possible deletion of wrong object on admin "DestroyTarget" and reduced length of trace to 8 meters.
  • Trade window now properly displays durability info on items when they're within the trade storage.
  • value of animal thirst.
  • Donkey should now reattach to mineshaft on level load.
  • Made item update correctly if stack is 0 or less.
  • Set item class of the stack collection to null when stack is equal or less than 0 in order to fix ghost items in crafting windows.
  • Made train tracks able to be built as a loop.
  • Fixed equipment item map losing reference to items when sorted. This fixes ammo issues caused by equipping then sorting items.
  • Sheriff spawning re-work, should alleviate issues with them deputies spawning on other buildings and stuff.
  • Fixed deputies so they don't attack negative morality players who are socially connected to the player that owns the station.
  • Added Hotel that allows players to have a globally accessible respawn location in their town.
  • Fixed Stats UI not being hooked to the stats backend sometimes on server join.

Audio:

  • Designed and implemented new player snow footsteps
  • Decreased delay value of shells impact sfx on different surfaces
  • Designed and implemented new blacksmith hammer impact sounds
  • Adjusted volume and attenuation of desert sidewinder, prairie king snake and western diamondback movement sfx
  • Increased volume of first person sights in/out, as well as bow, pistol, rifle and shotgun FP movement details
  • Increased animals' startled sfx attenuation radius and decreased fish movement sfx attenuation
  • Turned down emotes class volume

Keep an eye out for more updates, and let us know what you think!