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May 21st - 1.1.8 Patch Notes

Howdy! Finally, towns will have a place where you can buy a drink and trade stories. So buy yourself a drink and settle in!

Client Update 5:00 PM Pacific
Estimated Downtime 30 Minutes

Changelog 5/21/19

Code:

  • Added Trade & Stay, a building where respawns can be purchased but is also a safezone where players cannot equip weapons or get damaged. It also has a working stove that is public use.
  • Added check to ensure no morality is lost when killing owned animals.
  • Fixed fridge playing open sound whenever it is focused/unfocused.
  • Removed ability to generate infinite stamina on a horse by swapping horseshoes.
  • Fixed chat issue when blocking players. Blocking a player will no longer block other players' chat, all messages will be filtered from blocked player.
  • Horse summon is working again, reduced distance at which the horse will attempt to navigate to the player.
  • Fixed health values of buildings/actors both on placement and loading.
  • Fixed reconnection of build actors to owning structures on load. (Blowing up buildings should no longer leave floating build items if they were properly saved)
  • Fixed radial damage from explosives not hitting placed actors at certain angles.
  • Fixed scrolling weapons when scrolling chat.
  • Added extra check to ensure mount is not left in sprinting mode when dismounted to fix stamina draining bug.
  • Ensured target practices can be deleted using the radial.
  • Fixed animal spawn biomes to no longer block building traces (fixes issues with large portions of land having building blocked on them).
  • Fixed Quarterhorse material list to match purchasable material list on the stable.
  • Gunshop bottles now actually function as target practice bottles.
  • Modified all children actors of prefabs to fix offset issues (disappearing vendors).
  • Fixed two startup crashes related to audio manager.
  • Added a potential fix for inconsistent building render issue.
  • Fixed sheep being constantly harvestable.
  • Fixed visual change for sheep who are ready to be sheared.
  • Fixed lasso to properly set tamed livestock back to wander mode when detached.
  • Added delay in livestock wander movement that stops animals from constantly wandering back and forth.
  • Fixed bank clearing all data when players died during a server save.
  • Gallows now have functionality.

VFX & Assets:

  • Added 8 more horse color variations to the stable.
  • Fixed wall name in plank building kit.
  • Fixed map seams at x13 y16, x14 y16, x06 y20, x06 y21, x07 y20, x07 y21, x10 y13, x11 y13, x15 y16, x15 y17, x15 y18, x16 y17.
  • Adjusted Pickaxe/2 handed pickaxe harvest animations so it should be easier to harvest lower boulders like coal or in the mines.
  • Increased health of safes.
  • Fixed Large safe scale issue when moving the safe.

    Thank you all for your support! Keep the feedback coming.