Howdy! Finally, towns will have a place where you can buy a drink and trade stories. So buy yourself a drink and settle in!
Client Update 5:00 PM Pacific
Estimated Downtime 30 Minutes
Changelog 5/21/19
Code:
- Added Trade & Stay, a building where respawns can be purchased but is also a safezone where players cannot equip weapons or get damaged. It also has a working stove that is public use.
- Added check to ensure no morality is lost when killing owned animals.
- Fixed fridge playing open sound whenever it is focused/unfocused.
- Removed ability to generate infinite stamina on a horse by swapping horseshoes.
- Fixed chat issue when blocking players. Blocking a player will no longer block other players' chat, all messages will be filtered from blocked player.
- Horse summon is working again, reduced distance at which the horse will attempt to navigate to the player.
- Fixed health values of buildings/actors both on placement and loading.
- Fixed reconnection of build actors to owning structures on load. (Blowing up buildings should no longer leave floating build items if they were properly saved)
- Fixed radial damage from explosives not hitting placed actors at certain angles.
- Fixed scrolling weapons when scrolling chat.
- Added extra check to ensure mount is not left in sprinting mode when dismounted to fix stamina draining bug.
- Ensured target practices can be deleted using the radial.
- Fixed animal spawn biomes to no longer block building traces (fixes issues with large portions of land having building blocked on them).
- Fixed Quarterhorse material list to match purchasable material list on the stable.
- Gunshop bottles now actually function as target practice bottles.
- Modified all children actors of prefabs to fix offset issues (disappearing vendors).
- Fixed two startup crashes related to audio manager.
- Added a potential fix for inconsistent building render issue.
- Fixed sheep being constantly harvestable.
- Fixed visual change for sheep who are ready to be sheared.
- Fixed lasso to properly set tamed livestock back to wander mode when detached.
- Added delay in livestock wander movement that stops animals from constantly wandering back and forth.
- Fixed bank clearing all data when players died during a server save.
- Gallows now have functionality.
VFX & Assets:
Thank you all for your support! Keep the feedback coming.